Drodzy snajperzy,
poniżej znajdziecie pełną listę poprawek zawartych w aktualizacji dostępnej na platformach PlayStation 4, PC i Xbox One (lista w jęz. angielskim).
Aktualizacja skupia się przede wszystkim na poprawieniu stabilności gry i wyeliminowania problemów, co ma na celu usprawnienie rozgrywki.
Przez najbliższy rok chcemy oddać Wam jeszcze więcej usprawnień wraz z wydawanymi dodatkami. Jeszcze w tym roku wydamy mocno oczekiwany tryb wieloosobowy, a także drugi dodatek fabularny „Sabotaż”. Więcej informacji znajdziecie na naszej oficjalnej stronie na Facebooku, gdzie na bieżąco będziemy informować o nadchodzącej zawartości dodatkowej do gry Sniper Ghost Warrior 3.
PLAYSTATION 4
Features
- Added POI completion reward for Mining Town and Village
Code
- Reduced loading times
- Fixed an issue that could cause the save files to become corrupted
- Fixed crash during Party Crasher mission
Animations
- Fixed animation bugs with Sawn-off Shotgun
Graphics
- Fixed Shadows cast by local lights
- Fixed invisible objects on lamps
- Fixed green channel flip in ddna textures on terrain
- Fixed incorrect collision on several building and objects
- Several objects LOD’s and settings tweaks
- Several extreme navigation improvements
- Added new proxy for glass
Gameplay
- Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
- Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
- Fixed redundant extreme navigation on several places on Village and Dam maps
Balancing
- Fixed Herstal Voelpe Collimator unlock
- Fixed KT-R extended magazine unlock
- Fixed ES25 Silencer unlock
- Fixed ES25 Bipod unlock
- Increased ammunition for Sawn-off Shotgun
- Moved Sawn-off Shotgun from sidearm to secondary weapon category
UI
- Fixed inconsistent button icon for “docking laptop” action
- Fixed wrong legend icon for POI’s in map menu
- Minimap readability fixes
Mining Town
- Fixed exploit of respawning AI at POI by changing AI spawn rule
- Fixed issue that made player unable to tag 23S soldiers by using CCTV
- Improved skydome in the afternoon
- Fixed lighting in tunnels in Hotel area
- Fixed extreme navigation near the church, antenna area and dam transfer tunnel
- Fixed issue of destroyed lamps casting light in the safehouse
- Player is now able to go under AC system during Cut Off mission
Village
- Tweaked light brightness on village horizon
- Fixed incorrect animation for hanging on stone wall in several places
- Fixed that player can get stuck on lying tires at Burning Brides I mission area
- Fixed improper size of the axe head collectible
- Fixed broken shimmy lines on stairs model
- Fixed holes in geometry of destroyed church in the Awas Family mission area
- Fixed floating object in Lydia’s hotel room in Kozori
Dam
- Wolves on junkyard POI no longer spawn on game start
- Fixed wrong rotation of trash container that causes animation glitches when hiding
- Several performance fixes
- Fixed cloths on POI
- Fixed AI spawn distance in several outposts
- Minor graphical tweaks
- Fixed floating hooks above the road next to the “Butcher” POI
Missions
- Remains of the Day: Fixed church bells that were ringing during mission
- Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
- Quarry Coup: fixed incorrect hint display when player kills Madame Roux
- Bridge: Fixed mission AI zone de-spawn on mission completion or abort
- Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
- Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
- Black Widow: fixed that dead 23S retries detecting player repeatedly
- Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
- Clear Out: fixed inconsistent use of SFX for mission objective
- Burning Bridges II: fixed computer highlight in scout mode
- Loose Ends II: fixed issue which caused the interrogations not providing meeting location
- Loose Ends II: fixed objective update when entering armory through the roof
- Loose Ends III: fixed mission unlock notification
- Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
- Loose Ends IV: fixed doubled completion objective pop-up
- Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
- Loose Ends V: fixed wrong mission unlock notification
- Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
- Opium Wars I: fixes on interior lights
Lydia DLC
- Fixed issue that triggered restricted zone warning message when player uses drone within mission area
- Fixed issue with interrogation that doesn’t end with killing the victim
Localization
- Added Korean language support
- Improved naming convention [PL]
- Fixed several grammar issues [PL]
Other
- Numerous other improvements and tweaks not listed above
XBOX ONE
Features
- Added POI completion reward for Mining Town and Village
Code
- Reduced loading times
- Fixed an issue that could cause the save files to become corrupted
- Fixed crash during Party Crasher mission
Animations
- Fixed animation bugs with Sawn-off Shotgun
Graphics
- Fixed Shadows cast by local lights
- Fixed invisible objects on lamps
- Fixed green channel flip in ddna textures on terrain
- Fixed incorrect collision on several building and objects
- Several objects LOD’s and settings tweaks
- Several extreme navigation improvements
- Added new proxy for glass
Gameplay
- Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
- Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
- Fixed redundant extreme navigation on several places on Village and Dam maps
Balancing
- Fixed Herstal Voelpe Collimator unlock
- Fixed KT-R extended magazine unlock
- Fixed ES25 Silencer unlock
- Fixed ES25 Bipod unlock
- Increased ammunition for Sawn-off Shotgun
- Moved Sawn-off Shotgun from sidearm to secondary weapon category
UI
- Fixed inconsistent button icon for “docking laptop” action
- Fixed wrong legend icon for POI’s in map menu
- Minimap readability fixes
Mining Town
- Fixed exploit of respawning AI at POI by changing AI spawn rule
- Fixed issue that made player unable to tag 23S soldiers by using CCTV
- Improved skydome in the afternoon
- Fixed lighting in tunnels in Hotel area
- Fixed extreme navigation near the church, antenna area and dam transfer tunnel
- Fixed issue of destroyed lamps casting light in the safehouse
- Player is now able to go under AC system during Cut Off mission
Village
- Tweaked light brightness on village horizon
- Fixed incorrect animation for hanging on stone wall in several places
- Fixed that player can get stuck on lying tires at Burning Brides I mission area
- Fixed improper size of the axe head collectible
- Fixed broken shimmy lines on stairs model
- Fixed holes in geometry of destroyed church in the Awas Family mission area
- Fixed floating object in Lydia’s hotel room in Kozori
Dam
- Wolves on junkyard POI no longer spawn on game start
- Fixed wrong rotation of trash container that causes animation glitches when hiding
- Several performance fixes
- Fixed cloths on POI
- Fixed AI spawn distance in several outposts
- Minor graphical tweaks
- Fixed floating hooks above the road next to the “Butcher” POI
Missions
- Remains of the Day: Fixed church bells that were ringing during mission
- Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
- Quarry Coup: fixed incorrect hint display when player kills Madame Roux
- Bridge: Fixed mission AI zone de-spawn on mission completion or abort
- Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
- Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
- Black Widow: fixed that dead 23S retries detecting player repeatedly
- Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
- Clear Out: fixed inconsistent use of SFX for mission objective
- Burning Bridges II: fixed computer highlight in scout mode
- Loose Ends II: fixed issue which caused the interrogations not providing meeting location
- Loose Ends II: fixed objective update when entering armory through the roof
- Loose Ends III: fixed mission unlock notification
- Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
- Loose Ends IV: fixed doubled completion objective pop-up
- Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
- Loose Ends V: fixed wrong mission unlock notification
- Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
- Opium Wars I: fixes on interior lights
Lydia DLC
- Fixed issue that triggered restricted zone warning message when player uses drone within mission area
- Fixed issue with interrogation that doesn’t end with killing the victim
Localization
- Added Korean language support
- Improved naming convention [PL]
- Fixed several grammar issues [PL]
Other
- Numerous other improvements and tweaks not listed above
PC
Features
- Added Steam Cloud support – progress and savedata are kept in user storage now
- Added POI completion reward for Mining Town and Village
Code
- Fixed an issue that could cause the save files to become corrupted
- Fixed crash 'job manager:Atomic counter underflow’
- Fixed crash during Party Crasher mission
- Fixed crash after attempt to open main menu
- Fixed freeze that occurred while changing the video settings
Animations
- Fixed animation bugs with Sawn-off Shotgun
Graphics
- Fixed Shadows cast by local lights
- Fixed invisible objects on lamps
- Fixed green channel flip in ddna textures on terrain
- Fixed incorrect collision on several building and objects
- Several objects LOD’s and settings tweaks
- Several extreme navigation improvements
- Added new proxy for glass
Gameplay
- Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
- Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
- Fixed redundant extreme navigation on several places on Village and Dam maps
Balancing
- Fixed Herstal Voelpe Collimator unlock
- Fixed KT-R extended magazine unlock
- Fixed ES25 Silencer unlock
- Fixed ES25 Bipod unlock
- Increased ammunition for Sawn-off Shotgun
- Moved Sawn-off Shotgun from sidearm to secondary weapon category
UI
- Fixed inconsistent button icon for “docking laptop” action
- Fixed wrong legend icon for POI’s in map menu
- Minimap readability fixes
Mining Town
- Fixed exploit of respawning AI at POI by changing AI spawn rule
- Fixed issue that made player unable to tag 23S soldiers by using CCTV
- Improved skydome in the afternoon
- Fixed lighting in tunnels in Hotel area
- Fixed extreme navigation near the church, antenna area and dam transfer tunnel
- Fixed issue of destroyed lamps casting light in the safehouse
- Player is now able to go under AC system during Cut Off mission
Village
- Tweaked light brightness on village horizon
- Fixed incorrect animation for hanging on stone wall in several places
- Fixed that player can get stuck on lying tires at Burning Brides I mission area
- Fixed improper size of the axe head collectible
- Fixed broken shimmy lines on stairs model
- Fixed holes in geometry of destroyed church in the Awas Family mission area
- Fixed floating object in Lydia’s hotel room in Kozori
Dam
- Wolves on junkyard POI no longer spawn on game start
- Fixed wrong rotation of trash container that causes animation glitches when hiding
- Several performance fixes
- Fixed cloths on POI
- Fixed AI spawn distance in several outposts
- Minor graphical tweaks
- Fixed floating hooks above the road next to the “Butcher” POI
Missions
- Remains of the Day: Fixed church bells that were ringing during mission
- Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
- Quarry Coup: fixed incorrect hint display when player kills Madame Roux
- Bridge: Fixed mission AI zone de-spawn on mission completion or abort
- Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
- Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
- Black Widow: fixed that dead 23S retries detecting player repeatedly
- Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
- Clear Out: fixed inconsistent use of SFX for mission objective
- Burning Bridges II: fixed computer highlight in scout mode
- Loose Ends II: fixed issue which caused the interrogations not providing meeting location
- Loose Ends II: fixed objective update when entering armory through the roof
- Loose Ends III: fixed mission unlock notification
- Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
- Loose Ends IV: fixed doubled completion objective pop-up
- Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
- Loose Ends V: fixed wrong mission unlock notification
- Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
- Opium Wars I: fixes on interior lights
Lydia DLC
- Fixed issue that triggered restricted zone warning message when player uses drone within mission area
- Fixed issue with interrogation that doesn’t end with killing the victim
Localization
- Added KT-R silencer description to weapon cache
- Fixed hint description that is displayed after clearing all POIs
- Fixed Raquel’s name in main dialogues
- Improved naming convention [PL]
- Fixed several grammar issues [PL]
Other
- Numerous other improvements and tweaks not listed above