{"id":57842,"date":"2017-05-31T00:00:00","date_gmt":"2017-05-30T22:00:00","guid":{"rendered":"http:\/\/www.cigames.com\/sniper-ghost-warrior-3-update-is-live-all-platforms\/"},"modified":"2021-05-31T10:54:30","modified_gmt":"2021-05-31T08:54:30","slug":"sniper-ghost-warrior-3-update-is-live-all-platforms","status":"publish","type":"post","link":"https:\/\/cigames.com\/en\/sniper-ghost-warrior-3-update-is-live-all-platforms\/","title":{"rendered":"Sniper Ghost Warrior 3 update is live on all platforms"},"content":{"rendered":"<p>Dear snipers,<\/p>\n<p>below you&#8217;ll find the patch notes for the latest update available for the game on PlayStation 4, PC and Xbox One platforms.<\/p>\n<p>This latest update focuses improvements on game stability and bug fixing, and incorporating player feedback about certain issues and implemented changes in order to improve the user experience.<\/p>\n<p>Some of the major updates include: reduced loading times, fixed game freezes, fixed discovering new Points of Interest, fixed saving issues of completed Points of Interest, fixed an issue that could cause the save files to become corrupted, fixed crash during Party Crasher mission along with numerous other improvements and changes to the game.<\/p>\n<p>We want to bring you even more game improvements over the next year as the additional content will show up, including the highly anticipated multiplayer mode and the second additional single-player campaign DLC &#8220;The Sabotage&#8221;. Don&#8217;t forget to check out our <a href=\"https:\/\/www.facebook.com\/SniperGhostWarrior\/\">official facebook page<\/a>, where you&#8217;ll get more news about the upcoming additional content to the game.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>PLAYSTATION 4<\/strong><\/p>\n<p><strong>Features<\/strong><\/p>\n<ul>\n<li>Added POI completion reward for Mining Town and Village<\/li>\n<\/ul>\n<p><strong> Code<\/strong><\/p>\n<ul>\n<li>Reduced loading times<\/li>\n<li>Fixed an issue that could cause the save files to become corrupted<\/li>\n<li>Fixed crash during Party Crasher mission<\/li>\n<\/ul>\n<p><strong>Animations<\/strong><\/p>\n<ul>\n<li>Fixed animation bugs with Sawn-off Shotgun<\/li>\n<\/ul>\n<p><strong>Graphics<\/strong><\/p>\n<ul>\n<li>Fixed Shadows cast by local lights<\/li>\n<li>Fixed invisible objects on lamps<\/li>\n<li>Fixed green channel flip in ddna textures on terrain<\/li>\n<li>Fixed incorrect collision on several building and objects<\/li>\n<li>Several objects LOD\u2019s and settings tweaks<\/li>\n<li>Several extreme navigation improvements<\/li>\n<li>Added new proxy for glass<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)<\/li>\n<li>Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)<\/li>\n<li>Fixed redundant extreme navigation on several places on Village and Dam maps<\/li>\n<\/ul>\n<p><strong> Balancing<\/strong><\/p>\n<ul>\n<li>Fixed Herstal Voelpe Collimator unlock<\/li>\n<li>Fixed KT-R extended magazine unlock<\/li>\n<li>Fixed ES25 Silencer unlock<\/li>\n<li>Fixed ES25 Bipod unlock<\/li>\n<li>Increased ammunition for Sawn-off Shotgun<\/li>\n<li>Moved Sawn-off Shotgun from sidearm to secondary weapon category<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>Fixed inconsistent button icon for \u201cdocking laptop\u201d action<\/li>\n<li>Fixed wrong legend icon for POI\u2019s in map menu<\/li>\n<li>Minimap readability fixes<\/li>\n<\/ul>\n<p><strong> Mining Town<\/strong><\/p>\n<ul>\n<li>Fixed exploit of respawning AI at POI by changing AI spawn rule<\/li>\n<li>Fixed issue that made player unable to tag 23S soldiers by using CCTV<\/li>\n<li>Improved skydome in the afternoon<\/li>\n<li>Fixed lighting in tunnels in Hotel area<\/li>\n<li>Fixed extreme navigation near the church, antenna area and dam transfer tunnel<\/li>\n<li>Fixed issue of destroyed lamps casting light in the safehouse<\/li>\n<li>Player is now able to go under AC system during Cut Off mission<\/li>\n<\/ul>\n<p><strong>Village<\/strong><\/p>\n<ul>\n<li>Tweaked light brightness on village horizon<\/li>\n<li>Fixed incorrect animation for hanging on stone wall in several places<\/li>\n<li>Fixed that player can get stuck on lying tires at Burning Brides I mission area<\/li>\n<li>Fixed improper size of the axe head collectible<\/li>\n<li>Fixed broken shimmy lines on stairs model<\/li>\n<li>Fixed holes in geometry of destroyed church in the Awas Family mission area<\/li>\n<li>Fixed floating object in Lydia\u2019s hotel room in Kozori<\/li>\n<\/ul>\n<p><strong> Dam<\/strong><\/p>\n<ul>\n<li>Wolves on junkyard POI no longer spawn on game start<\/li>\n<li>Fixed wrong rotation of trash container that causes animation glitches when hiding<\/li>\n<li>Several performance fixes<\/li>\n<li>Fixed cloths on POI<\/li>\n<li>Fixed AI spawn distance in several outposts<\/li>\n<li>Minor graphical tweaks<\/li>\n<li>Fixed floating hooks above the road next to the \u201cButcher\u201d POI<\/li>\n<\/ul>\n<p><strong> Missions<\/strong><\/p>\n<ul>\n<li>Remains of the Day: Fixed church bells that were ringing during mission<\/li>\n<li>Awas Family: fixed exploit that allowed player to skip \u201cExfiltrate\u201d objective after loading last checkpoint<\/li>\n<li>Quarry Coup: fixed incorrect hint display when player kills Madame Roux<\/li>\n<li>Bridge: Fixed mission AI zone de-spawn on mission completion or abort<\/li>\n<li>Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission<\/li>\n<li>Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission<\/li>\n<li>Black Widow: fixed that dead 23S retries detecting player repeatedly<\/li>\n<li>Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex<\/li>\n<li>Clear Out: fixed inconsistent use of SFX for mission objective<\/li>\n<li>Burning Bridges II: fixed computer highlight in scout mode<\/li>\n<li>Loose Ends II: fixed issue which caused the interrogations not providing meeting location<\/li>\n<li>Loose Ends II: fixed objective update when entering armory through the roof<\/li>\n<li>Loose Ends III: fixed mission unlock notification<\/li>\n<li>Loose Ends III: fixed mission objective issue that caused \u201ckill the target\u201d objective to fail when player exfiltrated mission area<\/li>\n<li>Loose Ends IV: fixed doubled completion objective pop-up<\/li>\n<li>Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba\u2019s Body<\/li>\n<li>Loose Ends V: fixed wrong mission unlock notification<\/li>\n<li>Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint<\/li>\n<li>Opium Wars I: fixes on interior lights<\/li>\n<\/ul>\n<p><strong> Lydia DLC<\/strong><\/p>\n<ul>\n<li>Fixed issue that triggered restricted zone warning message when player uses drone within mission area<\/li>\n<li>Fixed issue with interrogation that doesn\u2019t end with killing the victim<\/li>\n<\/ul>\n<p><strong> Localization<\/strong><\/p>\n<ul>\n<li>Added Korean language support<\/li>\n<li>Improved naming convention [PL]<\/li>\n<li>Fixed several grammar issues [PL]<\/li>\n<\/ul>\n<p><strong> Other<\/strong><\/p>\n<ul>\n<li>Numerous other improvements and tweaks not listed above<\/li>\n<\/ul>\n<hr \/>\n<p>&nbsp;<\/p>\n<p><strong>XBOX ONE<\/strong><\/p>\n<p><strong>Features<\/strong><\/p>\n<ul>\n<li>Added POI completion reward for Mining Town and Village<\/li>\n<\/ul>\n<p><strong>Code<\/strong><\/p>\n<ul>\n<li>Reduced loading times<\/li>\n<li>Fixed an issue that could cause the save files to become corrupted<\/li>\n<li>Fixed crash during Party Crasher mission<\/li>\n<\/ul>\n<p><strong>Animations<\/strong><\/p>\n<ul>\n<li>Fixed animation bugs with Sawn-off Shotgun<\/li>\n<\/ul>\n<p><strong>Graphics<\/strong><\/p>\n<ul>\n<li>Fixed Shadows cast by local lights<\/li>\n<li>Fixed invisible objects on lamps<\/li>\n<li>Fixed green channel flip in ddna textures on terrain<\/li>\n<li>Fixed incorrect collision on several building and objects<\/li>\n<li>Several objects LOD\u2019s and settings tweaks<\/li>\n<li>Several extreme navigation improvements<\/li>\n<li>Added new proxy for glass<\/li>\n<\/ul>\n<p><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)<\/li>\n<li>Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)<\/li>\n<li>Fixed redundant extreme navigation on several places on Village and Dam maps<\/li>\n<\/ul>\n<p><strong>Balancing<\/strong><\/p>\n<ul>\n<li>Fixed Herstal Voelpe Collimator unlock<\/li>\n<li>Fixed KT-R extended magazine unlock<\/li>\n<li>Fixed ES25 Silencer unlock<\/li>\n<li>Fixed ES25 Bipod unlock<\/li>\n<li>Increased ammunition for Sawn-off Shotgun<\/li>\n<li>Moved Sawn-off Shotgun from sidearm to secondary weapon category<\/li>\n<\/ul>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li>Fixed inconsistent button icon for \u201cdocking laptop\u201d action<\/li>\n<li>Fixed wrong legend icon for POI\u2019s in map menu<\/li>\n<li>Minimap readability fixes<\/li>\n<\/ul>\n<p><strong>Mining Town<\/strong><\/p>\n<ul>\n<li>Fixed exploit of respawning AI at POI by changing AI spawn rule<\/li>\n<li>Fixed issue that made player unable to tag 23S soldiers by using CCTV<\/li>\n<li>Improved skydome in the afternoon<\/li>\n<li>Fixed lighting in tunnels in Hotel area<\/li>\n<li>Fixed extreme navigation near the church, antenna area and dam transfer tunnel<\/li>\n<li>Fixed issue of destroyed lamps casting light in the safehouse<\/li>\n<li>Player is now able to go under AC system during Cut Off mission<\/li>\n<\/ul>\n<p><strong>Village<\/strong><\/p>\n<ul>\n<li>Tweaked light brightness on village horizon<\/li>\n<li>Fixed incorrect animation for hanging on stone wall in several places<\/li>\n<li>Fixed that player can get stuck on lying tires at Burning Brides I mission area<\/li>\n<li>Fixed improper size of the axe head collectible<\/li>\n<li>Fixed broken shimmy lines on stairs model<\/li>\n<li>Fixed holes in geometry of destroyed church in the Awas Family mission area<\/li>\n<li>Fixed floating object in Lydia\u2019s hotel room in Kozori<\/li>\n<\/ul>\n<p><strong>Dam<\/strong><\/p>\n<ul>\n<li>Wolves on junkyard POI no longer spawn on game start<\/li>\n<li>Fixed wrong rotation of trash container that causes animation glitches when hiding<\/li>\n<li>Several performance fixes<\/li>\n<li>Fixed cloths on POI<\/li>\n<li>Fixed AI spawn distance in several outposts<\/li>\n<li>Minor graphical tweaks<\/li>\n<li>Fixed floating hooks above the road next to the \u201cButcher\u201d POI<\/li>\n<\/ul>\n<p><strong>Missions<\/strong><\/p>\n<ul>\n<li>Remains of the Day: Fixed church bells that were ringing during mission<\/li>\n<li>Awas Family: fixed exploit that allowed player to skip \u201cExfiltrate\u201d objective after loading last checkpoint<\/li>\n<li>Quarry Coup: fixed incorrect hint display when player kills Madame Roux<\/li>\n<li>Bridge: Fixed mission AI zone de-spawn on mission completion or abort<\/li>\n<li>Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission<\/li>\n<li>Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission<\/li>\n<li>Black Widow: fixed that dead 23S retries detecting player repeatedly<\/li>\n<li>Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex<\/li>\n<li>Clear Out: fixed inconsistent use of SFX for mission objective<\/li>\n<li>Burning Bridges II: fixed computer highlight in scout mode<\/li>\n<li>Loose Ends II: fixed issue which caused the interrogations not providing meeting location<\/li>\n<li>Loose Ends II: fixed objective update when entering armory through the roof<\/li>\n<li>Loose Ends III: fixed mission unlock notification<\/li>\n<li>Loose Ends III: fixed mission objective issue that caused \u201ckill the target\u201d objective to fail when player exfiltrated mission area<\/li>\n<li>Loose Ends IV: fixed doubled completion objective pop-up<\/li>\n<li>Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba\u2019s Body<\/li>\n<li>Loose Ends V: fixed wrong mission unlock notification<\/li>\n<li>Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint<\/li>\n<li>Opium Wars I: fixes on interior lights<\/li>\n<\/ul>\n<p><strong>Lydia DLC<\/strong><\/p>\n<ul>\n<li>Fixed issue that triggered restricted zone warning message when player uses drone within mission area<\/li>\n<li>Fixed issue with interrogation that doesn\u2019t end with killing the victim<\/li>\n<\/ul>\n<p><strong>Localization<\/strong><\/p>\n<ul>\n<li>Added Korean language support<\/li>\n<li>Improved naming convention [PL]<\/li>\n<li>Fixed several grammar issues [PL]<\/li>\n<\/ul>\n<p><strong>Other<\/strong><\/p>\n<ul>\n<li>Numerous other improvements and tweaks not listed above<\/li>\n<\/ul>\n<hr \/>\n<p>&nbsp;<\/p>\n<p><strong>PC<\/strong><\/p>\n<p dir=\"ltr\"><strong>Features<\/strong><\/p>\n<ul>\n<li>Added Steam Cloud support &#8211; progress and savedata are kept in user storage now<\/li>\n<li>Added POI completion reward for Mining Town and Village<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Code<\/strong><\/p>\n<ul>\n<li>Fixed an issue that could cause the save files to become corrupted<\/li>\n<li>Fixed crash &#8216;job manager:Atomic counter underflow&#8217;<\/li>\n<li>Fixed crash during Party Crasher mission<\/li>\n<li>Fixed crash after attempt to open main menu<\/li>\n<li>Fixed freeze that occurred while changing the video settings<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Animations<\/strong><\/p>\n<ul>\n<li>Fixed animation bugs with Sawn-off Shotgun<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Graphics<\/strong><\/p>\n<ul>\n<li>Fixed Shadows cast by local lights<\/li>\n<li>Fixed invisible objects on lamps<\/li>\n<li>Fixed green channel flip in ddna textures on terrain<\/li>\n<li>Fixed incorrect collision on several building and objects<\/li>\n<li>Several objects LOD\u2019s and settings tweaks<\/li>\n<li>Several extreme navigation improvements<\/li>\n<li>Added new proxy for glass<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Gameplay<\/strong><\/p>\n<ul>\n<li>Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)<\/li>\n<li>Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)<\/li>\n<li>Fixed redundant extreme navigation on several places on Village and Dam maps<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Balancing<\/strong><\/p>\n<ul>\n<li>Fixed Herstal Voelpe Collimator unlock<\/li>\n<li>Fixed KT-R extended magazine unlock<\/li>\n<li>Fixed ES25 Silencer unlock<\/li>\n<li>Fixed ES25 Bipod unlock<\/li>\n<li>Increased ammunition for Sawn-off Shotgun<\/li>\n<li>Moved Sawn-off Shotgun from sidearm to secondary weapon category<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>UI<\/strong><\/p>\n<ul>\n<li>Fixed inconsistent button icon for \u201cdocking laptop\u201d action<\/li>\n<li>Fixed wrong legend icon for POI\u2019s in map menu<\/li>\n<li>Minimap readability fixes<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Mining Town<\/strong><\/p>\n<ul>\n<li>Fixed exploit of respawning AI at POI by changing AI spawn rule<\/li>\n<li>Fixed issue that made player unable to tag 23S soldiers by using CCTV<\/li>\n<li>Improved skydome in the afternoon<\/li>\n<li>Fixed lighting in tunnels in Hotel area<\/li>\n<li>Fixed extreme navigation near the church, antenna area and dam transfer tunnel<\/li>\n<li>Fixed issue of destroyed lamps casting light in the safehouse<\/li>\n<li>Player is now able to go under AC system during Cut Off mission<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Village<\/strong><\/p>\n<ul>\n<li>Tweaked light brightness on village horizon<\/li>\n<li>Fixed incorrect animation for hanging on stone wall in several places<\/li>\n<li>Fixed that player can get stuck on lying tires at Burning Brides I mission area<\/li>\n<li>Fixed improper size of the axe head collectible<\/li>\n<li>Fixed broken shimmy lines on stairs model<\/li>\n<li>Fixed holes in geometry of destroyed church in the Awas Family mission area<\/li>\n<li>Fixed floating object in Lydia\u2019s hotel room in Kozori<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Dam<\/strong><\/p>\n<ul>\n<li>Wolves on junkyard POI no longer spawn on game start<\/li>\n<li>Fixed wrong rotation of trash container that causes animation glitches when hiding<\/li>\n<li>Several performance fixes<\/li>\n<li>Fixed cloths on POI<\/li>\n<li>Fixed AI spawn distance in several outposts<\/li>\n<li>Minor graphical tweaks<\/li>\n<li>Fixed floating hooks above the road next to the \u201cButcher\u201d POI<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Missions<\/strong><\/p>\n<ul>\n<li>Remains of the Day: Fixed church bells that were ringing during mission<\/li>\n<li>Awas Family: fixed exploit that allowed player to skip \u201cExfiltrate\u201d objective after loading last checkpoint<\/li>\n<li>Quarry Coup: fixed incorrect hint display when player kills Madame Roux<\/li>\n<li>Bridge: Fixed mission AI zone de-spawn on mission completion or abort<\/li>\n<li>Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission<\/li>\n<li>Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission<\/li>\n<li>Black Widow: fixed that dead 23S retries detecting player repeatedly<\/li>\n<li>Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex<\/li>\n<li>Clear Out: fixed inconsistent use of SFX for mission objective<\/li>\n<li>Burning Bridges II: fixed computer highlight in scout mode<\/li>\n<li>Loose Ends II: fixed issue which caused the interrogations not providing meeting location<\/li>\n<li>Loose Ends II: fixed objective update when entering armory through the roof<\/li>\n<li>Loose Ends III: fixed mission unlock notification<\/li>\n<li>Loose Ends III: fixed mission objective issue that caused \u201ckill the target\u201d objective to fail when player exfiltrated mission area<\/li>\n<li>Loose Ends IV: fixed doubled completion objective pop-up<\/li>\n<li>Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba\u2019s Body<\/li>\n<li>Loose Ends V: fixed wrong mission unlock notification<\/li>\n<li>Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint<\/li>\n<li>Opium Wars I: fixes on interior lights<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Lydia DLC<\/strong><\/p>\n<ul>\n<li>Fixed issue that triggered restricted zone warning message when player uses drone within mission area<\/li>\n<li>Fixed issue with interrogation that doesn\u2019t end with killing the victim<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Localization<\/strong><\/p>\n<ul>\n<li>Added KT-R silencer description to weapon cache<\/li>\n<li>Fixed hint description that is displayed after clearing all POIs<\/li>\n<li>Fixed Raquel\u2019s name in main dialogues<\/li>\n<li>Improved naming convention [PL]<\/li>\n<li>Fixed several grammar issues [PL]<\/li>\n<\/ul>\n<p dir=\"ltr\"><strong>Other<\/strong><\/p>\n<ul>\n<li>Numerous other improvements and tweaks not listed above<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Dear snipers, below you&#8217;ll find the patch notes for the latest update available for the game on PlayStation 4, PC and Xbox One platforms. This latest update focuses improvements on&#8230;<\/p>\n","protected":false},"author":2,"featured_media":57815,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[55],"tags":[],"class_list":{"0":"post-57842","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-news"},"_links":{"self":[{"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/posts\/57842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/comments?post=57842"}],"version-history":[{"count":0,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/posts\/57842\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/media\/57815"}],"wp:attachment":[{"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/media?parent=57842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/categories?post=57842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cigames.com\/en\/wp-json\/wp\/v2\/tags?post=57842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}